This article is a wonderful example of something that unfortunately we don’t see come through our submissions queue as often as I would like: namely, a design-research-centric TOCHI contribution.

In particular, this article explores how tactile feedback can be employed in a multisensory context to augment works of visual art. Here, the focus is not on metrics such as bandwidth and speed-accuracy tradeoffs—as are traditional concerns in the use of tactile feedback to augment pointing devices (for example)—but rather largely unexplored questions of expressiveness and new interaction potentials rise to the fore. The result, in addition to a richly illustrated contribution, is a set of affordances for expressive visuotactile interactions, as well as an intriguing design space for tactile augmentation that points the way to new user experiences.