John M. Carroll, Penn State, jcarroll@ist.psu.edu
Craig Ganoe, Penn State, cganoe@psu.edu
Susanne Bødker University of Aarhus bodker@daimi.au.dk Prasun Dewan University of Carolina at Chapel Hill dewan@cs.unc.edu Susan Dumais Microsoft Research sdumais@microsoft.com Marti Hearst University of California, Berkeley hearst@sims.berkeley.edu Roxanne Hiltz New Jersey Institute of Technology hiltz@njit.edu Ken Hinckley Microsoft Research kenh@microsoft.com Robert J. K. Jacob Tufts University jacob@cs.tufts.edu Robin Jeffries Sun Microsystems robin.jeffries@sun.com Wendy A. Kellogg IBM T.J. Watson Research Center wkellogg@us.ibm.com Sara Kiesler Carnegie Mellon University kiesler@cs.cmu.edu Wendy Mackay I.N.R.I.A. mackay@lri.fr Andrew Monk University of York a.monk@psych.york.ac.uk Judy S. Olson University of Michigan jsolson@umich.edu Scott Robertson Drexel University scott.robertson@cis.drexel.edu John Stasko Georgia Tech stasko@cc.gatech.edu Norbert Streitz Fraunhofer streitz@ipsi.fraunhofer.de Alistair Sutcliffe University of Manchester a.g.sutcliffe@co.umist.ac.uk Terry Winograd Stanford University winograd@cs.stanford.edu Shumin Zhai IBM Almaden Research Center zhai@almaden.ibm.com
Dan R. Olsen, Jr., 1994-1997
Jonathan Grudin, 1997-2003
TOCHI publishes archival research papers in the following major areas.
Each of these primary areas can be further refined as follows:
User Interface Management Systems - Models for specifying interactive dialogs. Algorithms for generating or interpreting user interface control from such descriptions.
Windowing Systems - Software architectures for managing the interactive workspace and the allocation of interactive resources such as screen space, interactive devices. This also includes architectures for integrated usage of multiple workstations by multiple users.
Interface Software Tools - Software tools for interactively designing user-based systems. Such tools include screen layout algorithms, design assistance tools and interface testing models and tools.
Interactive Devices - New hardware for accepting user input and displaying information. Examples of such are 3D input devices, head mounted displays, eye tracking devices, new keyboard designs etc.
Interface Aspects of Multimedia - Integration of sound, video, animation and other interactive media into the user environment.
Interactive Techniques - New ways to express inputs. Examples would include new ways to express searches, new menu models and techniques which exploit new input devices.
Workspace Models - New ways to organize work. New models for end users to customize their interfaces. New metaphors which make interactive processes concrete for their users.
Data Presentation - Models for mapping data into pictures. Models for editing data by interactively manipulating the visual presentation. Algorithms for visual layout including graph layout algorithms and picture prettification algorithms.
Tutorial and Help Systems - Studies of how help and instruction should be delivered. Techniques for integrating help and instruction into user interface support software.
Experimental and Empirical Studies - This includes laboratory experiments and field studies. Also included are case studies evaluating user interfaces, interaction techniques, tools, and methods.
Empirical Studies of Programmers
Analysis and Evaluation Techniques - Methods for analyzing and evaluating the effectiveness of designs and implemented systems. New software tools for interface evaluations. Predictive models of user performance with an interface. Tools and methods for evaluating alternative designs.
Design Processes - Explorations of the design process, techniques for capturing designs, and methodologies for producing good interface designs. Models for integrating design tools with implementation and evaluation tools.
Models of Users - Models of user learning and user performance, mental models of system behavior, and studies of how these models can be used to improve user interfaces. Models for individual differences between users such as novice-expert, transcription-creation etc.
Universal Access - Techniques, devices, models which facilitate access to and use of computers by people with special needs.
Group Work - Explorations of people using computers to work together, and systems for enhancing group work. Software and hardware architectures which support simultaneous group work.
Organizational Context - Understanding how user interface design and implementation fits into the organizations that use and develop interfaces.
Application-Specific Designs - Interfaces for specific application areas in which the domain places significant constraints on the design or implementation of interfaces. This would exclude application areas explicitly covered by other transactions.
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Last Updated: 9/24/03; 2:54:58 PM