And We Award the Inaugural TOCHI Best Paper Award, 2016, to…

 


 

We interrupt your regularly scheduled blog posts for a special message from TOCHI’s Editor-in-Chief, Ken Hinckley, who shares with us some breaking news…


 

Banner for ACM Transactions on Computer-Human Interaction Best Paper Award, 2016

And yesthank you, because indeed a very special moment in the history of the TOCHI journal has arrived, and herein we unveil the inaugural…

 

ACM Transactions on Computer-Human Interaction

Best Paper Award

— 2016 —  

So sit back, grab some popcorn (and perhaps a beverage of your choosing), and enjoy the festivities.

 

With the Full Red Carpet Treatment. Of course, on such a celebratory occasion, we must roll out a luxuriant red promenade.

For a fleeting moment, we even considered a military parade for this inaugural occasion. But budgets being what they are, the best we could afford turned out to be a brigade of “Reviewer 2’s” armed with sharp red pens. To be brutally honest we feared this would not go over well, to say the least, and so all such plans were scrapped forthwith.

And with the reality of the publishing industry (as of early 2017) being what it is, our “red” carpet, I am afraid, must be printed solely in black and white.

Furthermore, rather than a plush walkway, the substrate upon which we must strut our stuff is much more akin to recycled newsprint.

But what a venue it is!

Okay, enough fun for now.

So let me set the stage for the award, and in so doing, switch to what my wife calls, my serious voice…


Because it takes incredibly hard work to get into TOCHI, and many notable HCI researchers have published their work in our pages. Even more important, I think, is the wave of up-and-comers in the field who are constantly breaking new ground. We are honored to have played a small role in building their careers, and publication credentials, as well.

TOCHI plays a vital role in the HCI community because it offers a forum for results that sprawl beyond the tidy boxes, tied up with neat satin bows, that can sometimes come to dominate typical conference papers. I’ve certainly written my fair share of those (only without the neatness, and often with some loose ends in those bows as well…). And of course there is nothing wrong with the “typical” conference-paper type of contribution, but by the same token it’s really important that the field has venues for results that are “out of the box” in a sense—and indeed, that span multiple boxes in the form of cross-discipline work, as well.

In that regard, the article we’ve selected for our 2016 Best Paper award is a great representative of the field. It reports on an interdisciplinary effort that advances the needs of a particular user community, but in so doing pushes on boundaries of interaction design and computer science as well. In order to build the system the authors embarked upon, the research had to upend some conventional wisdom regarding image navigation and innovate new interaction techniques along the way.

So (drum roll please), without further ado…

 

The recipient of the 2016 TOCHI Best Paper Award is:

 

The Design and Evaluation of

Interfaces for Navigating Gigapixel Images

in Digital Pathology

 

Roy A. Ruddle             School of Computing, University of Leeds, Leeds, UK

Rhys G. Thomas          School of Computing, University of Leeds, Leeds, UK

Rebecca Randell         School of Healthcare, University of Leeds, UK

Philip Quirke               Leeds Institute of Cancer and Pathology, University of Leeds, UK

Darren Treanor           St James’ University Hospital, Leeds, UK, and
Leeds Institute of Cancer and Pathology, University of Leeds, UK

 

ACM Transactions on Computer-Human Interaction
Volume 23, No. 1, Article 5 (February 2015): 29 pages.
DOI= http://dx.doi.org/10.1145/2834117

For this fine accomplishment, each of the authors will receive a physical manifestation of the award, which looks something like the following:

 Plaque for the inaugural TOCHI Best Paper Award, 2016

And just to pique your interest in this fine work just a bit further, the following abstract characterizes the work in the authors’ own words:

 This article describes the design and evaluation of two generations of an interface for navigating datasets of gigapixel images that pathologists use to diagnose cancer.

The interface design is innovative because users panned with an overview:detail view scale difference that was up to 57 times larger than established guidelines, and 1 million pixel “thumbnail” overviews that leveraged the real estate of high-resolution workstation displays.

The research involved experts performing real work (pathologists diagnosing cancer), using datasets that were up to 3,150 times larger than those used in previous studies that involved navigating images. The evaluation provides evidence about the effectiveness of the interfaces and characterizes how experts navigate gigapixel images when performing real work. Similar interfaces could be adopted in applications that use other types of high-resolution images (e.g., remote sensing or high-throughput microscopy).

Check it out. You’ll be glad you did. By the time you read this, the article should be available in the ACM Digital Library for open-access—sporting a spiffy new award badge no less—at:

http://dx.doi.org/10.1145/2834117

Final Reminder: Re-imagining Participatory Design special issue deadline soon (Jan 2017!)

Our special issue on Re-imagining Participatory Design deadline is coming up very soon (we recommend sending your abstract to the special issue editors by Jan. 5 — see details at the link below.)

In case this opportunity has not yet caught your attention, here’s a little blurb for the special issue:

 

In recent years it seems Participatory Design has become synonymous with a more neutral form of ‘user-centered’ design, often merely aimed at a sort of token involvement of users in design, but in its deep roots—and hopefully in its re-imagined future to come—Participatory Design empowered intervention upon situations of conflict through developing more democratic processes.

Rather than a sort of corporate memo that has lost its verve by being xerox-copied one time too many in service of bland and generalized “information technology” needs, this Re-imagining encourages a return to Participatory Design’s vibrant roots in giving voice to oft-marginalized and under-represented classes of users.

With this perspective in mind, TOCHI extends an invitation for the community to think boldly about the future of participatory design.

To get involved, check out:

http://tochi.acm.org/re-imagining-participatory-design/

And we hope to see your submission in January 2017.

 

By |December 13th, 2016|Categories: 2017, Call for Papers, Special Issues|Tags: |0 Comments

Updated Call-for-Papers: Re-imagining Participatory Design

[This special issue call is now closed to new submissions.]

 Schedule and Submission Details

Pre-Submission Abstract Due: Sept 15, 2016  Jan 5, 2017 (email to reimaginingpd@gmail.com)
Full Manuscript Submission deadline: Oct 05, 2016  Jan 23, 2017 (must submit to: http://mc.manuscriptcentral.com/tochi).

Author Notification (first round): Jan 10, 2017  April 27, 2017
Revisions due: March 1, 2017  June 27, 2017
Author Notification (second round):  May 10, 2017  Sept 20, 2017
Final revisions due: Aug 10, 2017  Oct 15, 2017
Special Issue Published: Late 2017 (estimated)  January 2018 (Vol 25, Issue 1)

 

Please refer to the full text of the call for details on submitting to this special issue.

Call for Papers: Re-imagining Participatory Design

A Special Issue of ACM Transactions on Computer-Human Interaction (ACM TOCHI)

Update! Due to the overlap with the CHI 2017 conference submissions timeline — as well as a late-breaking shift in our plans for our 2017 issues — we have decided to push this special issue out a little bit.

Submissions will now be due in Jan 2017 per the updated timeline below.

Deadline for Submissions (see author’s instructions):

 

We seek original contributions for a Special Issue of TOCHI on Reimagining Participatory Design (PD).

In particular, we seek research contributions that address the potentials and failures of participatory design in pursuing its democratizing project in emerging Information Technology (IT) domains. We solicit research papers that open up new horizons in Participatory Design for the field, or critically examine successes and failures of the past. Conceptual, methodological, and empirical papers are welcome.

When participatory design related to information technology in the workplace emerged in the 1970s, it sought to rebalance power and agency among managers and workers. Today’s Information Technology domains are more heterogeneous and less defined, and in many new contexts, it is difficult to bring sociotechnical conflicts into the open, whereby stakeholders are empowered to participate. As a result, power and agency seems to have gravitated away from end users and other stakeholders to government and multinational agencies.

Meanwhile, participatory design often seems to have become synonymous with a more neutral form of ‘user-centered’ design, concentrating on more local issues of usability and user satisfaction.

This is in contrast to earlier work in the field where Participatory Design not only sought to incorporate users in design, but also to intervene upon situations of conflict through developing more democratic processes.

This special issue extends an invitation to think boldly about the future of participatory design.

As guidance for possible topics for special issue contributions, we ask questions including (but not limited to) the following:

  • How are Information Technology systems today embedded in, or embodying, political conflicts such that Participatory Design could make a positive contribution?
  • What is (or should be) the role of Participatory Design in new computing contexts, including makers, ubiquitous computing, robotics, Internet of Things, cultural and creative industries, and other emerging trends?
  • How do we make sense of, and enact change in global coordination protocols that embody problematic power relations and scant worker protection? (e.g., crowdsourcing models such as Amazon Mechanical Turk.)
  • In what ways has participatory design failed to give voice to the marginal? How has it ignored, coopted, homogenized marginal voices? How might it do better?
  • How does, should, or could Participatory Design intersect with critical design, speculative design, feminist HCI, action research, design fictions, HCI for peace, and so forth?
  • How can Participatory Design help designers move from helping people do what they are already doing towards helping them make better decisions in future projects?

 

 

Deadline

Abstracts due Sept 15, 2016 Jan 5, 2017. We strongly recommend informal submission of abstracts to the special issue editors at reimaginingpd@gmail.com.

Final manuscripts are due Oct 05, 2016 Jan 23, 2017, but earlier submissions are encouraged.

Contact

Please direct inquiries regarding the special issue to reimaginingpd@gmail.com.

 

Special Issue Editors:

  • Liam Bannon (University of Limerick and Aarhus University)
  • Jeffrey Bardzell (Indiana University School of Informatics and Computing)
  • Susanne Bødker (Aarhus University & Associate Editor, TOCHI)

 

Schedule and Submission Details

Pre-Submission Abstract Due: Sept 15, 2016  Jan 5, 2017 (email to reimaginingpd@gmail.com)
Full Manuscript Submission deadline: Oct 05, 2016  Jan 23, 2017 (must submit to: http://mc.manuscriptcentral.com/tochi).

Author Notification (first round): Jan 10, 2017  April 27, 2017
Revisions due: March 1, 2017  June 27, 2017
Author Notification (second round):  May 10, 2017  Sept 20, 2017
Final revisions due: Aug 10, 2017  Oct 15, 2017
Special Issue Published: Late 2017 (estimated)  January 2018 (Vol 25, Issue 1)

 

 

All contributions will be rigorously peer reviewed to the usual exacting standards of TOCHI. Further information, including TOCHI submission procedures and advice on formatting and preparing manuscripts, can be found at: http://tochi.acm.org/authors/.

Manuscripts are submitted via the ACM online manuscript system at: http://mc.manuscriptcentral.com/tochi.

This is an abridged version of the call for publicity purposes. See http://tochi.acm.org/re-imagining-participatory-design/ for full details.

Please note that TOCHI remains open to regular submissions, as well, throughout the special issue call.

Updated Timeline for Special Issue on “End User Development for the Internet of Things”

Please note that our deadline for the TOCHI Special Issue on End User Development for the Internet of Things has changed.

Updated Timeline:

We have adjusted the deadline for this special issue slightly, with a new submissions deadline of April 05, 2016.

But to assist with our planning, please email us your title and abstract (500 words maximum) detailing your planned contribution by March 22, 2016.

Abstracts will not be reviewed and authors are free to further revise them in the final full-manuscript submission. The abstract deadline will not be strictly enforced but is strongly encouraged so that we can marshal appropriate editorial and reviewing resources.

So to recap, the dates are:

The April 05, 2016 due date is a hard deadline and will not be changed again. So please do hit the deadline if you want your contribution to be considered for this exciting special issue.

Call for Papers: End User Development for the Internet of Things

A Special Issue of ACM Transactions on Computer-Human Interaction (ACM TOCHI)

Deadline for Submissions: March 22, 2016 (see author’s instructions)

The advent of massively interconnected objects, devices, and sensors — commonly referred to as the Internet of Things — raises equally massive challenges regarding the interfaces that will allow end-users to manage the complexity of such systems and to exploit the opportunities such technologies open up.

A promising approach, known as End-User Development, empowers end users to define and tailor the functions of their systems in order to satisfy their personal, local, and often task-specific needs.

In the context of the Internet of Things, and the diverse tools and methodologies now available to support the design of interactive systems, the field of End-User Development finds itself at a critical juncture of growth and wide impact, as the need to support personal, context specific, and emergent needs largely exceeds what is known from more conventional interactive systems.

This special issue will publish compelling papers exploring metaphors, interfaces, and development strategies for supporting users in customization and personalization of the Internet of Things. Contributions may take the form of studies, methodologies, or system implementations that explore context-dependent or application-specific behaviors of networked objects. Likewise, contributions that reflect on or take issue with the appropriateness of End-User Development as a strategy to face these challenges are welcome.

Possible topics include:

  • Empowerment of end-users to understand, configure, personalize, and control Internet of Things applications
  • Design methods and approaches for end-users specific to the Internet of Things
  • Domain specific tools, architectures, and authoring environments for supporting end-user development
  • Contextual factors promoting end-user development practices
  • Social computing approaches for end-user development of Internet of Things ecologies
  • Novel methodologies for evaluating emerging end-user interactions with the Internet of Things

 

Deadline

Final manuscripts are due March 22, 2016, but earlier submissions are encouraged.

Contact

To discuss a possible contribution please contact the special issue editors at eud-for-iot@tochi.acm.org.

 

Special Issue Editors:

  • Panos Markopoulos (Eindhoven University of Technology)
  • Jeffrey Nichols (Google)
  • Fabio Paternò (CNR-ISTI)
  • Volkmar Pipek (University of Siegen)
  • For questions, please contact eud-for-iot@tochi.acm.org.

Schedule and Submission Details

Submissions deadline: March 22, 2016
Reviews Due: May 22, 2016
Author Notification: June 22, 2016
Revised Papers Due: August 22, 2016
Special Issue Published: Late 2016 (estimated)

 

All contributions will be rigorously peer reviewed to the usual exacting standards of TOCHI. Further information, including TOCHI submission procedures and advice on formatting and preparing manuscripts, can be found at: http://tochi.acm.org/authors/.

Manuscripts are submitted via the ACM online manuscript system at: http://mc.manuscriptcentral.com/tochi.

This is an abridged version of the call for publicity purposes. See http://tochi.acm.org/end-user-development-for-the-internet-of-things/ for further framing of the topic and additional questions and issues raised by this exciting confluence of two key areas.